now all answers are revealed as the robotic Automatons return to Brandor with new space-age technology! Embark upon a massive new single player campaign in the form of Swords and Sandals VI, where you shall journey across the vast continent in search of fabled Arena Champions to defeat. Your gladiator will be unlike any other, with deep skill trees and hundreds of weapons to craft and equip you will not face the horrors of the arena unprepared!įor a decade we wondered what happened to the Starbound Gladiator at the end of Swords and Sandals III. Rise in the leaderboards and prove once and for all who the best player of all time is.Ĭreate a gladiator from one of dozens of races, make them a 7 foot undead giant with a battle axe or a tiny jelly blob with a laser cannon. Be matched with and test your skills against real humans as you strive to be the greatest gladiator in the whole world. This is the most fun you'll ever have in the arena, and it all starts here.ĬOMING SOON - Finally, for the first time in over a decade, multiplayer combat will return to the world of Swords and Sandals. Brutal turn-based combat where gladiators can lose limbs, wield guitars and yell so loudly their foe's heads will fall off. It's Swords and Sandals as you've never seen it. This is definitely the biggest scope I've had for an S&S game and basically represents the best parts of S&S 2, S&S 3 and even S&S 4 and I can't wait to bring it to the world in 2022.” Now that the game is in Early Access, most likely several times a week at least. Through feedback on the Steam Community forums, I'll be updating the builds as often as I can. I'll be talking with players each week to get feedback on what's working, what needs balancing and what would be 'cool to see' in future builds. “There's a hugely active Swords and Sandals Community spread throughout here, Discord, YouTube and other social media platforms. How are you planning on involving the Community in your development process?
SWORDS AND SANDALS 3 UNBLOCKED FULL
“At this stage, the plan for the game is to remain the same both in Early Access and full release out of fairness to all players.” Will the game be priced differently during and after Early Access? See the section above for more estimates and info!.Most weapons are in the game and roughly 90% of the armour sets are in.All sound effects and music are in the game.Multiplayer is not yet in the game but proposed for a private alpha test by the end of the year.Fully complete character creation system including abilities and appearance.Overworld map is in place and can be mostly explored.Level Up system is working, skills and talents can be earned and bought.All character species except the Automaton are now playable.“The current Early Access build has the following features: What is the current state of the Early Access version? Completed multiplayer build with matchmaking and leaderboards[/list.
Overworld minigames to play and observatories to visit.More overworld locations, resource gathering, special adventures.Playable ultra powerful Automaton species.All 36 + arenas and champions of the single player campaign.Observatories and minigames yet to come.Story is about 30% complete ( mainly just text to write, 1 month or so ).Multiplayer is not yet available ( Roughly 50% complete).Roughly 90% of armour and weapon sets are complete.Dungeons are not available yet ( 3-4 months time ).Roughly 80% of arenas and champions of the single player campaign are ready (1.5 months or so).“Here's a breakdown of what is in the Early Access build vs the full builds of the game.
SWORDS AND SANDALS 3 UNBLOCKED FULL VERSION
How is the full version planned to differ from the Early Access version? “The game went into Early Access on May 27 and I'm expecting a full release roughly 6 months or so later once I'm happy (and the community is happy) that the game is polished and ready to go full launch.”
Early Access allows me that luxury, to listen to the players and improve on the game iteratively.”Īpproximately how long will this game be in Early Access? In the past, I've launched S&S games that weren't quite ready and I want to avoid that mistake by allowing the game time to grow and improve before unleashing it fully upon the world. “This is by far the biggest Swords and Sandals game I've ever made, and I want to get it right! The additions of multiplayer to the game and the entirely new skill systems mean there's going to be a lot of balancing, bugfixing and feature adding going in once the core game is there.